Zen Cartman

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Zen Cartman is an Eric Cartman Mystical, tank card in South Park: Phone Destroyer. This card which is available at rank 10 can taunt nearby enemies to attack him.

Level Upgrades

BM = Bronze Materials SM = Silver Materials GM = Gold Materials
Upgrade Attack Health Cost
Coins BM SM GM
1/5 0 Attack.png 540 Health.png 0 Coin.png 0 0 0
2/5 0 Attack.png 549 Health.png 20 Coin.png 1 0 0
3/5 0 Attack.png 560 Health.png 40 Coin.png 3 0 0
4/5 0 Attack.png 572 Health.png 60 Coin.png 4 1 0
5/5 0 Attack.png 585 Health.png 80 Coin.png 5 1 0

BM = Bronze Materials SM = Silver Materials GM = Gold Materials
Upgrade Attack Health Cost
Coins BM SM GM
Level 2 0 Attack.png 659 Health.png 125 Coin.png 0 0 0
6/15 0 Attack.png 665 Health.png 25 Coin.png 1 1 0
7/15 0 Attack.png 672 Health.png 55 Coin.png 3 2 0
8/15 0 Attack.png 680 Health.png 80 Coin.png 4 2 1
9/15 0 Attack.png 689 Health.png 105 Coin.png 5 3 1
10/15 0 Attack.png 699 Health.png 160 Coin.png 8 5 1
11/15 0 Attack.png 710 Health.png 170 Coin.png 9 5 1
12/15 0 Attack.png 722 Health.png 185 Coin.png 9 6 1
13/15 0 Attack.png 735 Health.png 200 Coin.png 10 6 1
14/15 0 Attack.png 749 Health.png 210 Coin.png 11 7 2
15/15 0 Attack.png 764 Health.png 225 Coin.png 11 7 2

BM = Bronze Materials SM = Silver Materials GM = Gold Materials
Upgrade Attack Health Cost
Coins BM SM GM
Level 3 0 Attack.png 912 Health.png 750 Coin.png 0 0 0
16/25 0 Attack.png 918 Health.png 35 Coin.png 2 1 0
17/25 0 Attack.png 925 Health.png 70 Coin.png 4 2 1
18/25 0 Attack.png 933 Health.png 105 Coin.png 6 3 1
19/25 0 Attack.png 942 Health.png 135 Coin.png 9 5 2
20/25 0 Attack.png 952 Health.png 205 Coin.png 13 7 2
21/25 0 Attack.png 963 Health.png 225 Coin.png 14 8 3
22/25 0 Attack.png 975 Health.png 240 Coin.png 15 8 3
23/25 0 Attack.png 988 Health.png 255 Coin.png 16 9 3
24/25 0 Attack.png 1002 Health.png 275 Coin.png 17 9 3
25/25 0 Attack.png 1017 Health.png 290 Coin.png 18 10 3

BM = Bronze Materials SM = Silver Materials GM = Gold Materials
Upgrade Attack Health Cost
Coins BM SM GM
Level 4 0 Attack.png 1238 Health.png 1500 Coin.png 0 0 0
26/40 0 Attack.png 1243 Health.png 70 Coin.png 3 2 1
27/40 0 Attack.png 1249 Health.png 145 Coin.png 5 3 1
28/40 0 Attack.png 1255 Health.png 215 Coin.png 8 5 2
29/40 0 Attack.png 1262 Health.png 285 Coin.png 11 7 2
30/40 0 Attack.png 1270 Health.png 430 Coin.png 16 10 4
31/40 0 Attack.png 1278 Health.png 465 Coin.png 18 11 4
32/40 0 Attack.png 1287 Health.png 500 Coin.png 19 12 4
33/40 0 Attack.png 1297 Health.png 540 Coin.png 20 13 4
34/40 0 Attack.png 1308 Health.png 575 Coin.png 22 13 5
35/40 0 Attack.png 1319 Health.png 610 Coin.png 23 14 5
36/40 0 Attack.png 1332 Health.png 645 Coin.png 25 15 5
37/40 0 Attack.png 1347 Health.png 665 Coin.png 25 16 5
38/40 0 Attack.png 1363 Health.png 690 Coin.png 26 16 6
39/40 0 Attack.png 1381 Health.png 710 Coin.png 27 17 6
40/40 0 Attack.png 1401 Health.png 790 Coin.png 30 18 6

BM = Bronze Materials SM = Silver Materials GM = Gold Materials
Upgrade Attack Health Cost
Coins BM SM GM
Level 5 0 Attack.png 1696 Health.png 4500 Coin.png 0 0 0
41/55 0 Attack.png 1701 Health.png 90 Coin.png 3 2 1
42/55 0 Attack.png 1707 Health.png 175 Coin.png 6 4 1
43/55 0 Attack.png 1713 Health.png 265 Coin.png 10 6 2
44/55 0 Attack.png 1720 Health.png 355 Coin.png 13 8 3
45/55 0 Attack.png 1728 Health.png 530 Coin.png 19 12 4
46/55 0 Attack.png 1736 Health.png 575 Coin.png 21 13 4
47/55 0 Attack.png 1745 Health.png 620 Coin.png 22 14 5
48/55 0 Attack.png 1755 Health.png 660 Coin.png 24 15 5
49/55 0 Attack.png 1766 Health.png 705 Coin.png 26 16 5
50/55 0 Attack.png 1777 Health.png 750 Coin.png 27 17 6
51/55 0 Attack.png 1790 Health.png 795 Coin.png 29 18 6
52/55 0 Attack.png 1805 Health.png 820 Coin.png 30 18 6
53/55 0 Attack.png 1821 Health.png 845 Coin.png 32 19 6
54/55 0 Attack.png 1839 Health.png 875 Coin.png 32 20 7
55/55 0 Attack.png 1859 Health.png 970 Coin.png 35 22 7

BM = Bronze Materials SM = Silver Materials GM = Gold Materials
Upgrade Attack Health Cost
Coins BM SM GM
Level 6 0 Attack.png 2080 Health.png 9000 Coin.png 0 0 0
56/70 0 Attack.png 2085 Health.png 125 Coin.png 5 3 1
57/70 0 Attack.png 2091 Health.png 250 Coin.png 10 6 2
58/70 0 Attack.png 2097 Health.png 370 Coin.png 14 9 3
59/70 0 Attack.png 2104 Health.png 495 Coin.png 19 12 4
60/70 0 Attack.png 2112 Health.png 745 Coin.png 29 17 6
61/70 0 Attack.png 2120 Health.png 805 Coin.png 31 19 6
62/70 0 Attack.png 2129 Health.png 870 Coin.png 34 20 7
63/70 0 Attack.png 2139 Health.png 930 Coin.png 36 22 7
64/70 0 Attack.png 2150 Health.png 995 Coin.png 39 23 8
65/70 0 Attack.png 2161 Health.png 1055 Coin.png 41 25 8
66/70 0 Attack.png 2174 Health.png 1115 Coin.png 43 26 9
67/70 0 Attack.png 2189 Health.png 1155 Coin.png 45 27 9
68/70 0 Attack.png 2205 Health.png 1190 Coin.png 46 28 9
69/70 0 Attack.png 2223 Health.png 1230 Coin.png 48 29 10
70/70 0 Attack.png 2243 Health.png 1365 Coin.png 53 32 11
Level 7 0 Attack.png 2391 Health.png 17000 Coin.png 0 0 0

Quotes

Summoned

  • "I am at peace."
  • "Reincarnation better be sweet."
  • "Namaste, friends."

Standby

  • "I am one with the universe."
  • "I'm letting go of stress and being calm, like the buddhi."

Charged Effect

  • "Ohmmmm.... Ohmmmm.... Ohmmmm...."
  • "*Speaks Hindi*"

Killed

  • "Fuuuuuuck..."
  • "Namaste... my... friend..."

Attacked

  • "Ah-rah-rah!"

Patch History

  • December 03, 2019
    • Decreased health by 10%.
  • February 25, 2019
    • Fixed a bug where Zen Cartman's charge meter remains visible after being affected by Hercules Clyde's ability.
    • Fixed a bug where Powerfist and Prophet Dougie still apply their abilities to the New Kid after hitting Zen Cartman.
    • Fixed a bug where some Warcry abilities do not apply after the unit is taunted by Zen Cartman.
  • May 17, 2018
    • Fixed a bug involving headhunters continuing to attack Zen Cartman after his ability ending.
  • December 20, 2017
    • Ability radius decreased to 2.2.
  • September 07, 2017
    • Ability no longer affects allies.[1]
    • Ability no longer remains effective after death.[1]

Strategy

  • As as a tank his job is to absorb as much damage as possible for his allied units and should be placed accordingly.
  • His ability can make enemies even switch their aggro towards him, and stays that way until he or they die. This is particularly useful during skirmish fights.
  • While his taunt is active, he is immune to knockback effects.
  • His ability can affect headhunters, but only for its duration.

Trivia

References

  1. 1.0 1.1 The Big Softlaunch Update is Coming Next Week!. Ubisoft (August 31, 2017). Archived from the original on November 12, 2020.
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