List of Upgrade Cards in South Park: Snow Day!
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The following is a compiled list of all Upgrade Cards in the game South Park: Snow Day!.
Upgrade Cards
Player
Image | Name | Base Description | Level Increase | ||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Legendary | Ultra Legendary | |||
Absolute Zero | Gravity Bomb's explosion freezes enemies for x seconds. | +0.5 | |||||
2 | 2.5 | 3 | 3.5 | 4 | |||
Back Stab | You deal x% more damage from behind with your daggers. | +12-13% | |||||
25% | 50% | 75% | 100% | 125% | |||
Bad Blood | Damaging Bleeding enemies makes you x% more Pissed Off. | +12-13% | |||||
25% | 38% | 50% | 62% | 75% | |||
Beefcake | Consuming Cheesy Poofs increases your Maximum Health by x%. | +1% | |||||
2% | 3% | 4% | 5% | 6% | |||
Big Boned | Your Health total is x% larger, but with 10% less Stamina. | ||||||
50% | ?? | ?? | ?? | ?? | |||
Bigger Bubble | Bubble Shield is x% bigger and does x damage in a burst when cast. | +5%; 0 | |||||
20; 12 | 30; 14 | 40; 16 | 50; 18 | 60; 20 | |||
Bitter Bounty | When using Pissed Off abilities, heal x% of what you spent as Health. | +10% | |||||
20% | 30% | 40% | 50% | 60% | |||
Bitter Bubble | When hit, the Bubble gains x seconds and makes you x% more Pissed Off. | 0; +10% | |||||
1; 20% | 2; 30% | 3; 40% | 4; 50% | 5; 60% | |||
Blast Anchor | The Drone no longer moves, but deals x% more damage. | ||||||
20% | ?? | ?? | ?? | ?? | |||
Blast Wave | Wand flame travel travels x% farther and recharges x% faster. | ||||||
50%; 10% | ?? | ?? | ?? | ?? | |||
Bombing Run | The Drone starts out by dropping a line of x bombs for x damage each. | ||||||
3; 6 | ?? | ?? | ?? | ?? | |||
Bounding Blaze | The Staff orb bounces twice after impact, doing x% damage on hit. | +8% | |||||
18% | 34% | 50% | 66% | 82% | |||
Brainsplosion | When Cheesing ends, the brain explodes for x damage within x meters. | ||||||
20; 6 | ?? | ?? | ?? | ?? | |||
Bubble Bruiser | The Bubble burns enemies inside it for x damage every x seconds. | +1; 0 | |||||
4; 0.9 | 4; 0.8 | 4; 0.7 | 4; 0.6 | 4; 0.5 | |||
Bug Zapper | The Drone zaps for x damage within x meters until it explodes. | +1; 0 | |||||
3; 3 | 3; 4 | 3; 5 | 3; 6 | 3; 7 | |||
Butt Bash | While fart-gliding, you can Fart Escape again to slam down for x% damage. | ||||||
50% | ?? | ?? | ?? | ?? | |||
Chain Lightning | The Wand costs Chain Lightning for x damage and chaining up to x times. | +1; 0 | |||||
4; 2 | 5; 3 | 6; 4 | 7; 5 | 8; 6 | |||
Cheesy Vampires | Cheesed minions heal you for x% of the damage they deal. | +10% | |||||
20% | 30% | 40% | 50% | 60% | |||
Cheesy Zombies | Cheesing can now raise the dead and lasts for x seconds. | +5 | |||||
20 | 30 | 40 | 50 | 60 | |||
Counter-Strike | Melee attacks deal x% more for x seconds after a successful block. | +12-13%; 0 | |||||
12%; 3 | 25%; 4 | ?? | ?? | ?? | |||
Dead Stop | Bull Rush deals x% more damage but stops immediately on hit. | ||||||
40% | ?? | ?? | ?? | ?? | |||
Defensive Perimeter | When placed, the Tower generates x nearby mines that each do x damage. | 0; +2 | |||||
6; 6 | 8; 6 | 10; 6 | 12; 6 | 14; 6 | |||
Devastating Bubble | Bubble lasts x more seconds and you deal x% more damage while it's up. | 0; +10% | |||||
1; 20% | 2; 30% | 3; 40% | 4; 50% | 5; 60% | |||
Double Tap | Double-tapping a target with the bow creates a x damage, x meter blast. | ||||||
4; 3 | ?? | ?? | ?? | ?? | |||
Endless Anger | You generate x% more Pissed Off power than normal. | ||||||
20% | ?? | ?? | ?? | ?? | |||
Event Horizon | Projectiles absorbed by a Bomb deal x damage to all enemies inside. | +1 | |||||
4 | 6 | 8 | 10 | 12 | |||
Extended Aura | Fart Escape deals x% more damage and pulls everyone inward. | +20% | |||||
40% | 60% | 80% | 100% | 120% | |||
Fire Elemental | The Wand deals x% more damage, but will hit you on fire over time. | +10% | |||||
50% | 70% | 90% | 110% | 130% | |||
Flaming Balls | The Tower now fires bursts of x flaming snowballs at x range. | 0; +5 | |||||
5; 20 | 6; 20 | 7; 20 | 8; 20 | 9; 20 | |||
Flying Daggers | Dagger Dive does x more damage after x seconds in the air. | +1; 0 | |||||
4; 0.3 | 6: 0.25 | 8; 0.2 | 10; 0.15 | 12; 0.1 | |||
Gassy Glider | Fart Escape shoots you up diagonally, and costs x% less. | +5% | |||||
10% | 20% | 30% | 40% | 50% | |||
Gravity Boost | Gravity Bomb is attached to you. You move x% faster while it's active. | ||||||
50% | ?? | ?? | ?? | ?? | |||
Hemorrhage | Your Daggers deal x% more damage against Bleeding enemies. | +12-13% | |||||
12% | 25% | 38% | 50% | ?? | |||
Hurry-cane | The Whirlwind attack makes you move x% faster and do x% more damage. | ||||||
50%; 18% | 70%; 35% | 90%; 50% | ?? | ?? | |||
I'm Rubber | Reflected projectiles explode on impact for x damage in x meter radius. | +1; 0 | |||||
6; 3 | 7; 3.5 | 8; 4 | 9; 4.5 | 10; 5 | |||
It's Pee | Tainted payloads now leave x-meter pools that last for x seconds. | ||||||
4; 5 | ?? | ?? | ?? | ?? | |||
Last Blast | The Tower explodes when destroyed, dealing x damage within x meters. | +10; 0 | |||||
15; 3 | 20; 4 | 25; 5 | 30; 6 | 35; 7 | |||
Last Stand | The lower your health, the more damage you do, up to x% at 1 health. | +10% | |||||
50% | 60% | 70% | 80% | 90% | |||
Leash Trained | The Drone now follows you and heals you for x total Health over x seconds. | ||||||
10; 9 | ?? | ?? | ?? | ?? | |||
Leeching Flames | Full charged Staff orbs cost x Health, but steal x Health on hit. | -0.5; +1 | |||||
5; 2 | 5; 3 | 5; 4 | ?? | ?? | |||
Lingerer | Fart Escape creates a gas cloud that lingers for x seconds. | +1 | |||||
8 | 10 | 12 | 14 | 16 | |||
Long Shot | Your arrows stun distant enemies for x seconds and do x% more damage. | 0; +12-13% | |||||
3; 25% | 4; 50% | 5; 75% | 6; 100% | 7; 125% | |||
Molotov Cocktail | When depleted, the Wand drops a molotov that deals x damage on detonation. | +2 | |||||
10 | 14 | 18 | 22 | 26 | |||
Multishot | The Bow fires x additional arrows, each dealing x% less damage. | 0; -6-7% | |||||
1; 75% | 2; 69% | 3; 62% | 4; 56% | 5; 50% | |||
Napalm | Wand flames leave fire patches that last x seconds and deal x damage. | 0; +1 | |||||
3; 2 | 4; 3 | 5; 4 | 6; 5 | 7; 6 | |||
Omni Block | Block Tokens recover x% faster, heal you for x, and work from any angle. | +5%; 0 | |||||
10%; 4 | 20%; 5 | 30%; 6 | 40%; 7 | 50%; 8 | |||
Opposing Aura | Enemies inside the Totem's range take x% more damage. | +10% | |||||
20% | 30% | 40% | 50% | 60% | |||
Paragon | Melee weapons deal x% more damage when your Health is full. | +5% | |||||
40% | 50% | 60% | 70% | 80% | |||
Pocket Pirate | Enemies drop x% more Cheesy Poofs. | +10% | |||||
30% | 40% | 50% | 60% | 70% | |||
Prime Volley | The Staff can double charge for a x% larger explosion and x% more damage. | ||||||
20%; 25% | ?? | ?? | ?? | ?? | |||
Pulsing Aura | Totem pulse now deals x damage.It now pulses every x seconds. | +1; 0 | |||||
4; 0.95 | 5; 0.9 | 6; 0.85 | 7; 0.8 | 8; 0.75 | |||
Reviving Aura | Totems can now revive allies like players do, and go x% faster. | +10% | |||||
20% | 30% | 40% | 50% | 60% | |||
Ricochet | Arrows bounce x times to nearby enemies, dealing x damage each time. | 0; +1 | |||||
1; 2 | 2; 3 | 3; 4 | 4; 5 | 5; 6 | |||
Rough Ride | Bull Rush heals you for x when it hits an enemy. | ||||||
4 | ?? | ?? | ?? | ?? | |||
Rubber Bubble | When the Bubble reflects a projectile, it deals x damage to the attacker. | +2 | |||||
8 | 12 | 16 | 20 | 24 | |||
Running Start | Bull Rush deals x% more damage after rushing for x seconds. | ||||||
60%; 0.4 | ?? | ?? | ?? | ?? | |||
Safety Bubble | The Bubble Shield heals x health to all allies inside of it every x seconds. | +1; 0 | |||||
2; 0.9 | 3; 0.8 | 4; 0.7 | 5; 0.6 | 6; 0.5 | |||
Second Wind | You move x% faster for x seconds after taking damage. | ?? | |||||
?? | ?? | ?? | ?? | ?? | |||
Shield Charge | Your Dodge is replaced with a Shield Charge that deals x damage. | +2 | |||||
6 | 8 | 10 | 12 | 14 | |||
Shockwave | The Air Slam becomes a radial blast that does x damage within x meters. | ||||||
4; 4 | ?? | ?? | ?? | ?? | |||
Shredder | The Whirlwind charges x% faster and can charge twice to spin longer. | +5% | |||||
10% | 15% | 20% | 25% | 30% | |||
Sour Cheese | Cheesed enemies now deal x% more damage. | +20% | |||||
60% | 100% | 140% | 180% | 220% | |||
Square Scrounger | Enemies drop x% more Toilet Paper. | +10% | |||||
50% | 70% | 90% | 110% | 130% | |||
Static Blast | Gravity Bomb stays put, detonates x% sooner, and has a x% larger radius. | +10%; 0 | |||||
10%; 20% | 10%; 40% | 10%; 60% | 10%; 80% | 10%; 100% | |||
Stinky Shaft | The Charged Shot creates a x-meter Gross Out cloud for x seconds. | 0; +1 | |||||
6; 4 | 7; 6 | 8; 8 | 9; 10 | 10; 12 | |||
Suck Ass | Fart Escape deals x% more damage and pulls everyone inward. | +10% | |||||
20% | 30% | 40% | 50% | 60% | |||
Tesla Coil | The Wand casts Tesla Coil, dealing x damage in a x meter radius. | 0; +0.25 | |||||
3; 3 | 4; 3.5 | 5; 4 | 6; 4.5 | 7; 5 | |||
Thirsty Cleaver | Your max Health drops by x%, but you Air Slam changes to heal x on hit. | 0; +1 | |||||
50%; 4 | 45%; 6 | 40%; 8 | 35%; 10 | 30%; 12 | |||
Three-Way | The Staff now fires 3 orbs, each with x% reduced damage. | ||||||
74% | 66% | 58% | 50% | ||||
Thunderstruck | The Air Slam now creates x new blast(s) in a line, each doing x damage. | ||||||
1; 4 | ?? | ?? | ?? | ?? | |||
Vortex | The Whirlwind is x% bigger, does x% more damage, and pulls enemies in. | +10%; 0 | |||||
110%; 18% | 120%; 35% | 130%; 50% | ?? | ?? | |||
Wall Slam | Bull Rush only deals damage when slamming into a wall, but deals x% more. | +20% | |||||
40% | 60% | 80% | 100% | 120% |
Enemy
Image | Name | Description |
---|---|---|
Baby Bombs | When bombs land, they launch cute little baby bombs. | |
Bad Medicine | Enemy clerics drop Damage Totems when they heal. | |
BBQ | Melee enemies deal Fire damage. | |
Blowback | When Shield Bearers block, they create a damaging shockwave around them. | |
Bully Rush | Bruiser grab attacks apply Bleeding. | |
Cold Shoulder | Enemies radiate cold. Chilling nearby New Kids. | |
Cooties! | Melee enemies deal Gross Out damage. | |
Death Totem | When they die, Clerics drop Damage Totems that must be destroyed. | |
Elixirs | Enemies carry Cheesy Poofs and can self-heal 2 times. | |
Fecalmancer | Dead enemies will sometimes fart noxious fumes when approached. | |
Frost Arrows | Ranger arrows create cold zones where they land. | |
Invisible Allies | When Assassins go invisible, nearby enemies also become invisible. | |
Nuh-Uh! | Enemies are invulnerable for 5 to 10 seconds on combat start. | |
Pink Eye | Enemy melee attacks briefly obscure your vision. | |
Rapid Fire | Rangers shoot 3 arrows in a burst. | |
Roided Brawlers | Melee enemies have 30% more Health. | |
Roll Reaper | Assassins steal 5 Toilet Paper per hit. | |
Slice N' Dice | Melee enemies' attacks cause Bleeding. | |
Sneaky Blessings | Enemies healed by Clerics become invisible for 4 seconds. | |
Spirit Walk | Assassins are immune to damage while invisible. | |
Stale Snacks | Cheesy Poofs heal 30% less Health. | |
Temper Tantrum | At 20% Health, Bruisers deal more damage and attack more often. | |
Vampiric Weggie | Assassins fully heal when they successfully Jockey a player. | |
Vigorous Volley | Ranged enemies have 30% more Health. | |
Wiper Inflation | All Toilet Paper costs are 40% higher. |
Dark Ritual Cards
Image | Name | Description | Effects |
---|---|---|---|
Bottomless | "Your innate powers of deception are rekindled once more." | Replenish all x expended Bullshit uses. | |
King of Tentacles | "The path of fortune unfurls before you." | Grants 100 Toilet Paper. | |
Non-Conformist | "Your spells are elevated towards their zenith." | Raise the Level of all your Upgrade Cards by 1. | |
Prince of Ravens | "Surrender to the darkness, and let its potential fill the void within you." | Grants 20 Dark Matter. | |
The Devil | "Power is sacrificed to the swirling abyss, and your reward is darkness." | Sacrifice <random card> for 60 Dark Matter. | |
The Hanged Man | "The offering stone consumes a spell, channeling its gifted power." | Sacrifice <random card> to max the Level of all your other Upgrade Cards | |
Wheel of Posers | "Power yearns to show its true potential." | Raise the Rarity of the <random card>. |
Bullshit Cards
Player
Image | Name | Description | Uses |
---|---|---|---|
Invisibility | You become invisible and heal up while cloaked. | 2 | |
Laser Eyes | Blast enemies with laser beams from your eyes. | 3 | |
Meteor Storm | Meteors fall from the sky onto your enemies. | 2 | |
Moon Jump | You can jump higher, run forever, and more faster. | 5 | |
Radioactive Goo | Your entire team emits noxious fumes to Gross Out enemies. | 2 | |
Summon Minions | Summon a cadre of Chaos Minions that fight for you. | 3 | |
Super Size | Become huge and bodyslam fools, or do area damage by jumping on enemies. | 3 |
Enemy
Image | Name | Description |
---|---|---|
Bubble Shield | Enemies get healing bubble shields. | |
Kid Cannon | Launchers fling explosive swarmers instead of bomb. | |
Laser Swords | Some Swarmers attack acrobatically with Laser Swords. | |
Miss-Fire | Ranged weapon spit out nonsense | |
Noodled | Your melee weapons become useless. | |
PoopyTrap | You shit fully-armed explosives. | |
Projectile Hellstorm | Rangers fire volleys of explosive arrows. | |
Reanimate | Dead enemies come back to life. | |
Vampires | Swarmers become hovering vampires who summon blood-hungry bat clouds. |