South Park Archives:Projects/Games/The Fractured But Whole

From South Park Archives
Jump to navigation Jump to search

The goal of this project is to expand wiki contents for South Park: The Fractured But Whole. The tasks for in this project include:

  • Transferring of mission walkthroughs from the mission articles to a separate sub-page,
  • Expansion of walkthroughs to include individual combat details (e.g. enemy abilites, playable allies, battleground layout),
  • Replacement of walkthroughs in the mission articles with plotlines,
  • Adding an ability table into enemies' pages,
  • Creating script pages for game missions,
  • Expansion on DLC missions

Steps

Abilities

Construct a table of abilities for enemies encountered in the game. Create an "Abilities" sub-header under the South Park: The Fractured But Whole header in the respective character pages and format the template as shown:

{{TFBW Enemy Abilities
|Name = Character Name
|Image = Character icon as seen during combat
|Health = 
|Move = Move radius
|Immunities = Immune to status effects (if any. Otherwise, input "None")
|AbilityImage1 = 
|Ability1 = Ability name
|Description1 = Brief description of ability
|RangeDesc1 = Brief description of the ability's range
|Range1 = Range icon
|Effect1 = Damage dealt
|Status1 = Status effects (if any. Otherwise, input "None")
|AbilityImage2 = 
|Ability2 = Second ability (if any)
|Description2 = 
|RangeDesc2 = 
|Range2 = 
|Effect2 = 
|Status2 = 
}}

List of enemies can be found here.

Things To Note

  • Damage inflicted by the enemy varies according to the selected combat difficulty. With Heroic as the default difficulty, the damage values are scaled at 0.5 on Casual, 1 on Heroic, 1.25 on Mastermind, and 1.75 on Diabolic.
  • Range that is displayed under the ability image may not reflect the actual range used in combat. Be sure to verify the correct range and use the "RangeDesc" field in the template to elaborate as required.

Scripts

Construct a script for each mission, using the same templates and formatting found in episode scripts.

{{EpisodeScript|
{{ScriptScene|Script goes here}}
{{ScriptDialog|Character|script goes here}}
}}

In addition to cutscenes, conditional dialogs heard during combat (i.e. dialogs that are exclusive to the particular combat and only triggered through certain conditions) may also be added into the script. Do not add dialogs that are paired with the characters' abilities (e.g. Super Craig's "Suck on this" when using Shining Hate Finger).

Sign-Up List

Item Sign-Up Status
Walkthroughs SkyRider747
Enemy abilities SkyRider747
DLC Missions
Scripts (non-DLC) SkyRider747
Scripts (DLC)